![]() ![]() Equipping such gear will actually slow down your lvling speed, since otherwise you could equip gear that actually gives you a boost to damage, which is a boost to killing speed, which is a boost to lvling speed. Thus, there is 0 point to attempting to acquire +XP gear beyond the initial 1-70 lvling experience. 000000001% of the XP earned.Īlso, Followers only give you, what was it, 20% of their “treasure” stats (Magic, XP, and gold find), and apparantly their bonus gold find is additive to your total rather then multiplicative. ![]() So while it’s significant at lower lvls of gameplay - both lvling and fresh 70, once you start speed-running GRs for XP it’s less then. Combined with XP on kill stats, this mean that zDPS significantly gained more XP per run then the damage-dealing players, to the point that zDPS essentially had 50% more paragon, and everyone wanted to be the zDPS.īlizz nerfed the ever-loving $%!^ outta +%XP gear - First, they made it Additive rather then multiplicative - So rather then it being Torment multi X group multi X gear multi, it was just slapped on - and going from 16000% XP to 16050% XP is a very, very insignificant increase.Īdditionally, Blizzard made it to where all +%XP gear became 90% less effective at lvl 70 - So it’s not 16050%, but instead 16005% bonus, even worse!įinally, Blizz made it to where XP on Kill does NOT benefit from any +XP multiplier, at all. While full DPS builds couldn’t really get much +%XP gear, zDPS builds could and did stack the $%!^ outta it. 001% of overall XP gain.īAAACK in the day, Blizz allowed +%XP gear/stats to be shared with the group, I believe that it was half of what the player had or something. It is a completely insignificant amount of experience gained - Less then. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |