![]() Late Middle Ages - 2 of each type of unit apart from the heavy knight and longbow archer which should only be 1 and 40%+ att and 40%+ def, either camp and work on att/def here on in High Middle Ages.High Middle Ages - 8 crossbows with 20%+ deff boost, either camp and work on att/def here or in Late Middle Ages.Early Middle Ages - 4 mercenaries and 4 armored Infantries with about 10%+ att boost.The data bellow is for attacking armies and does not include no age units and does not allow units from previos ages ( I don't even think that would be any use anyways in all the ages listed here, apart from possible SAAB ): I will work towards proving them but for now this guide is staying in the pending section and it will probably not leave. Suggestions and improvements are welcome however I understand that this guide includes some personal views that for now are not proven. I am writing this guide as there are a few guides that players are following which are false, saying that there is a best unit for ever age. The period has been labeled the "Dark Ages", a characterization highlighting the relative scarcity of literary and cultural output, as well as the technological stagnation that lasted for several centuries until the Viking and Arab conquests during the 7th and 8th century that would later lead to the rise of feudalism in Europe.Moderator Edit: This guide is an attempt at being funny and should in no way be taken serious!! The era is believed to have began with the collapse of the Western Roman Empire due to Germanic attacks at around 476 AD. ![]() ![]() ![]() This period is often associated with technological and economic stagnation across Europe. The Early Middle Ages is the first of three medieval periods.Military Buildings Armored Infantry Barracks Bonus Provinces and related Quests Requirements Requirements for Researchīuildings Residential Buildings Clapboard House ![]()
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